Nodes of Yesod

by Paul Morrison


Another platform game that really grabbed me was NODES OF YESOD FROM THE ODIN COMPUTER GRAPHICS TEAM! I have to emphasise that, but if you've ever played it you'll know why it's in capitals, having had it shouted at you when the game loaded!

It was a pretty startling moment, having a Spectrum yelling at you like that, but thankfully that's not all that the game is memorable for... not by a long way. Nor is it memorable only for its hero who, courtesy or by way of his programmers, ended up with the most upper-class name in gaming history: Charlemagne “Charlie” Fotheringham-Grunes.

Mmmmmmmoley-moley-moley-moley-moley!

Mmmmmmmoley-moley-moley-moley-moley!

No, Nodes of Yesod is memorable for being a damn good platform game.

Again, this is a game with a terrific sense of humour in its storyline. The bottom line, though, is that signals have been intercepted that are being beamed from the moon, notifying someone, or something, of the weakness of Earth's defences. This must be happening for a reason, and the reason must be bad, so Charlie must hotfoot it to the moon to put a stop to these transmissions. It's a bit worrying that, as he lands, he discovers a red spaceship is already there...

The local flora and fauna look nice, but aren't very welcoming.

The local flora and fauna look nice, but aren't very welcoming.

Nodes is a beautiful-looking game, full of colour and lovely detail. It also features one of the cutest sidekicks in gaming history... a moon mole who, when collected, will eat through certain types of wall in the moon's caverns, thereby opening up new areas for exploration. This is handy, because it seems the transmissions emanate from a curious monolith-type object locked in the centre of the moon, and the only way to open the cavern in which it resides is to collect eight of the Alchiems hidden beneath the moon's surface. So you'll need moley-chops to help you get around.

I love this game. Even when I'm wandering around, completely lost or without hope of finishing the game, it feels a pleasure to play. Even when the red spaceman is pinching my hard-earned Alchiems, I don't get annoyed. Even when I'm getting bounced uncontrollably between space plants, I don't get annoyed. It's a lovely game, and one of my favourite ten on the Spectrum.