Budget Day 2015 - Chronos (ZX Spectrum)

by Paul Morrison


Oddly, and inadvertently, I've done with the Spectrum what I just did with the Commodore 64.  Chronos, like Agent X, was programmed by Steven Tatlock and features more sonic ridiculousness from Tim Follin on the title screen.  Isn't that weird?

Nice of them to tell me what's coming next.

Nice of them to tell me what's coming next.

Anyway, this is nothing like Agent X.  It's a straight-as-you-like horizontally-scrolling space shooter.  Totally uncomplicated, which is just how I like it.  Well, as long as it's good.

Chronos is pretty good, as it happens.  It's not up there with the best of its type, but it's quite impressive.  For one thing, the scrolling is pretty good.  Wait a minute... it's really quite impressive.  It's pretty smooth and also employs a parallax effect.  Despite my lack of programming knowledge, I'm assured that that is no mean feat.

It's nice to get out into the country.

It's nice to get out into the country.

In terms of the gameplay, it all seems a little bit dull.  The first area is quite pedestrian and you can sail right through it with the minimum of fuss.  Fortunately, the difficulty ramps up once you get to the second area and then you have a bit of a fight on your hands.

It's hard to write much more than that about a straightforward shmup.  Chronos has nice, distinctive graphics, a stunning bit of Follin wizardry to listen to and umpteen levels of blasting action.  That's yer £1.99, right there.