A Gamer Forever Voyaging Presents - Andrew Braybrook

by PaulEMoz in , ,

Hey, it's me!

Yeah, I know... I said my book and its related blog wouldn't take up all my time... and they have.  Sorry about that.  It's a very exciting project for me, though, and it'll be great if I can achieve most of what I want with it.

Can you remember, back in 2011, that I did a retrospective on Andrew Braybrook's Commodore 64 games?  It went down fairly well, but I suppose you'd expect that because they're great games.  Anyway, one of my readers is a big Braybrook fan, and he took it upon himself to take what I'd written, combine it with ZZAP! 64's reviews of Braybrook games, and put them all together in a PDF, available for download as a published work for free!

Now, why didn't I mention this before, you might wonder?  Well, the truth is, it's my fault.  I'd planned to write more... stuff about Andrew Braybrook's enhanced re-releases of his C64 games, and also about his Amiga games.  They were going to be added to the PDF as exclusive material, making it something worth downloading for regular readers of the blog.  And I just never got around to it.  Sorry.

An exclusive look at the cover! Get it downloaded!
For all that time, it's sat there, unloved by the masses, albeit not forgotten about.  But in the latest issue of Retro Gamer magazine, there's a look at Braybrook's Uridium, with a small retrospective on his other games.  And it struck me that it might be nice to "release" the A Gamer Forever Voyaging PDF at this time, to kind of capitalise on that.

So, here it is, or rather, the link to the page where you can download it: A Gamer Forever Voyaging Presents - The GFV Guide to Andrew Braybrook

It's a little bit rough around the edges, which again is my fault.  Basically, Tony (the splendid fellow who put it together) knocked this up for me to look at, and I said, "Great!  Don't do anything else just yet, I'll give you more stuff to put in it".  And then I didn't.  So it's a bit warts-and-all... it hasn't been edited for spelling mistakes, for instance.

If you can get past the fact it's not a final draft, though, I'm quite chuffed with it.  My first printed work, so to speak!  And it just goes to show that there really are people who like what I do.  Many thanks to Tony for putting in the time and effort to produce this... hopefully, with my book in the works, it's just a taste of things to come...

Oh, alternatively, you can visit my original articles:

Andrew Braybrook - a quick C64 history
Gribbly's Day Out

On the first day of Christmas, A Gamer Forever Voyaging gave to me... A Game Called The Mark Of Kri.

by PaulEMoz in , ,

I'm too good to you lot. Last year, I did A Game A Day Advent Calendar, with a different game for each date in December. I loved the idea... but it was hard work, and really difficult to source games for every date! So I decided I couldn't do it again this year. The question was... what to do? Well, Christmas is a time of giving, so I'm going to give away games!

Loosely based on the Twelve Days of Christmas, there will be a range of items up for grabs, although mostly they'll be PC games, and most will require Steam. I hope that doesn't put too many off.

Awww, come on, ref, that must be a penalty!

OK, so having said all that, today's giveaway is a game that I suspect is a little bit underappreciated... The Mark of Kri on the PS2. I said "mostly" PC games, alright?

The Mark of Kri is a remarkable game. It was released quite early on in the PS2's life, and was a quite stunning looking affair, with some innovative gameplay. The story sees you as a hulking warrior who gets duped by some dodgy bloke into running an errand for him. When you get back from the errand, your home village has been destroyed and your sister kidnapped. You have no choice but to go and get her back... and this will mean killing those in your way.

Nothing like a good fight in the twilight.

The game looks fantastic, but it's the fighting system that really sets The Mark of Kri apart from the rest. Using your right stick, you can "sweep" the playing area, locking onto enemies before launching your attack. In this fashion, you can target your enemies more effectively, and you'll find yourself gracefully attacking the closest foe and then blocking an attack from the next in one fluid motion. It's quite glorious in execution, and makes the game great fun to play.

There are other elements here, too. Stealth plays a large part... despite your size, you can't just go blundering through the game. Sneaking up on enemies makes your task a little easier. It also looks better, as they're dispatched in surprisingly gory ways, for a cartoon animated game. You'll also learn to use new weapons, helping to keep the game fresh.

I think we all know what's going to happen here...

The Mark of Kri is a game I've enjoyed immensely over time, and now you can too. I'm giving away one (pre-owned) copy of The Mark of Kri. All you have to do to stand a chance of winning is to post a link to this article somewhere... anywhere. Twitter, your favourite gaming forum, wherever. Once that's done, post a comment here letting me know where you've spammed me, and you're in the draw! Yeah, it's a shameless attempt at getting more promotion for my blog. But at least my readers can get something out of it!