Creatures 2: Torture Trouble (Commodore 64)

by PaulEMoz in , , , , , , ,


Creatures was a huge hit for Thalamus, getting pretty much universal praise. It was almost a given, then that it would spawn a sequel. What wasn't a given was the form it would take. The Rowlands brothers stripped back their original game and took a look at what worked best. And what worked best were the torture screens.

As you'll remember from the first game, the torture screens popped up occasionally throughout the game, once you'd gone far enough. In them, you had to solve a platforming puzzle in order to free your friend from a gruesome death. They were twisted, imaginative and funny. A whole game based around them is a great idea.

I've got a bit of a problem, though. The only working version I've got is an uncracked .tap file, which means that for the purposes of this write-up I've had to rely on my gameplaying skill.


Shoot that BASTAAARD there, jump up and kill that other BASTAAARD, then go down and GRAAAAAARRRRGHHHH!!

Turns out, I haven't got any.

I must have played the first screen over a hundred times (no, I'm not exaggerating), and I just can't do it. Twice, I've managed to get to the critter on the bike and cut him loose, only to be flattened by him. The other times, I've usually been killed by that bastard green thing. I keep getting my timing wrong, and the collision detection is accurate but very harsh.

So, Creatures 2: Torture Trouble. Great idea, and I'm sure it's very funny once you make progress. I'm just really frustrated with it, and I can't play it any more. If I can figure it out or if anyone can give me any tips, I might revisit it, but for now I'm done. Sorry.