Space Invaders Infinity Gene (XBox Live Arcade/iPhone/iPod Touch)

by PaulEMoz in , , , , ,


Space Invaders, Taito? In 2010? Really? I mean, we just had Space Invaders Extreme not that long ago... surely that's enough? It jazzed up the age-old formula quite nicely, and there's only so much you can do with Space Invaders.

Isn't there?

Not as far as Taito is concerned, and in an attempt to keep Space Invaders fresh (and raking in the cash), they've given it the most radical reworking of an original game... well, ever, probably.


That's bigger than a typical mothership!

The title screen is odd, and should give you a clue that this isn't going to be your traditional Space Invaders game. Although, when it first kicks off it lulls you into a false sense of security by giving you Spacies, straight-up. Just a few seconds in, though, and it wrenches you through time and space and gives you an Invaders game the like of which you could never have imagined...

When a shooter is as radically overhauled as this, it's difficult to think what it can be compared to. It's a bit obvious to say it's Rez-inspired... just because they're quirky, offbeat shooters doesn't mean they have that much in common. No, Infinity Gene is pretty much its own entity, offering a refreshing take on Space Invaders with enough to link it to the past but with plenty there to enable it to stand proud on its own merits.


Oooh, that looks wrong in a small picture. Anyway, all those bits fly around and need to be shot.

Although the classic invaders appear often, they're almost thrown in as distractions; as if the programmers know you'll recognise them and go after them, when greater enemies are always just around the corner. Huge vector spaceships will appear, taking several shots to dispatch. Bizarre frameworks will appear, with invaders travelling along them and hemming you in. Formations will appear from unexpected places, forcing you out of your comfort zone. Infinity Gene never lets you settle, always throwing new ideas at you, constantly making you adapt.

Fortunately, you're able to even things up a little (albeit just a little). The classic saucers that flit about now drop DNA capsules, and when you pick enough of these up they strengthen your firepower. You're never going to turn into a bullet-hell wielding, all-conquering monster, but at least you've go a bit more than the original's pea-shooter. And as the game progresses, you're able to unlock different types of firepower, some of which you might find useful and some not, depending on how you play.


This lot never give up, do they?

The game also features a number of modes beside the main game, which is quite important in ensuring you'll play it for longer than the customary ten-minute blast. Challenge mode gives you 99 stages to clear (or try to clear), Bonus mode gives you, erm, bonus stages to play, which are unlocked throughout the game... and then there's Music mode.

I love things like this in games. Music mode, as you'd expect, lets you play the game to your own choice of music. Better than that, though, it generates the stage around it. So the number of stages available is limited only by the size of your music collection.


OK, this is just getting insane.

This is awesome. Personally, I'm a big fan of instrumental rock, and it lends itself to this sort of thing extremely well. And from the tracks I've used, there can be an incredible amount of variety to the stages you can get. Yngwie Malmsteen is my favourite guitarist... I can highly recommend his tune "Leviathan" for a fun blast, or "Little Savage", which almost turns this into a racing game!

Space Invaders Infinity Gene is an excellent (if slightly mad) reworking of the original arcade classic. The amount of gane you get for your money would make it well worth your while if it was limited to just the main game and the Challenge mode, but with the Music mode giving you so much extra play, it's a steal. Music mode works better on the iPhone/iPod Touch (it's a bit of a pain having to stream playlists on a console, changing tracks on your media player every time), but I prefer the game on the big screen with a "proper" controller. Either way, you can't really go wrong with this.