Catwalk (ZX Spectrum)

by PaulEMoz in , , ,

Never let it be said that I don't listen to suggestions.

Catwalk was recommended to me just a few days ago, and as someone always on the lookout for Spectrum recommendations, I jumped on this one pretty quickly, not knowing anything about it.

It's a straightforward game - you're a cat, and you have nine lives to get across nine screens. Each of those screens is filled with tasty mice, birds and other foods... the perfect nighttime feeds for a cat. In order to progress to the next screen, you have to eat all the food you can see.

Why go through all that effort to reach the cat food, when you can't open tins?

Naturally it's not as easy as that, as each screen is filled with obstacles that must be avoided or overcome. And being a Spectrum game from the early half of the Eighties, you might expect those obstacles to be a bit on the weird side. Surprisingly, they're fairly normal, run-of-the-mill things, at least to start out with. Dogs, boots thrown from windows, workmen... these are your enemies. It does get a bit more bizarre as you go on, but it's quite refreshing to see a game from this time period that's relatively grounded in reality.

I was a little bit surprised to find myself quite enjoying this. It does get considerably more difficult later on, but with only nine screens, you'd expect that. Catwalk is a nice idea, boiled down into a simple platform game, and a lot less epic than the likes of Jet Set Willy (who makes an appearance here). I noticed that this cost £5.95 when it was released. Although nine screens is not a lot for your money, I think I'd have been quite happy with it for that, and it would have made a fantastic release for two quid.