The Bard's Tale

by Paul Morrison


I'd always fancied the idea of a role playing game... in fact, I'd been involved in a short-lived and ill-fated game of Dungeons & Dragons when I was about twelve, where an older lad declared himself Dungeon Master and then created and killed off my character, Luxor, in one session.

That had dampened my enthusiasm a bit, but the thought of solo RPG fun with no heartless bastard hovering around just waiting to arbitrarily spoil it was very appealing. The problem was they were such big games that you needed a disk drive, at least for the good ones, and I didn't have one.

Ha! Try hiding from that, you dirty sneak!

Ha! Try hiding from that, you dirty sneak!

Then I saw The Bard's Tale, on cassette, for £2.99.

I actually grabbed it from the shelf in case anyone else got in first, I was that excited to see it. Despite having read and re-read the ZZAP! 64 review and deciding I really wanted the game, I didn't have much idea of what I was letting myself in for.

To the victors go the spoils.  Look at that lot!

To the victors go the spoils.  Look at that lot!

To a novice explorer such as myself, The Bard's Tale's town of Skara Brae was quite overwhelming, as were its four sides of tape and massive spell book! But it was such an intriguing and exciting world that I couldn't help but get completely wrapped up in it.

Although the town is small, the task is massive (especially with a two-cassette multiload!) and your group of six intrepid adventurers will take some fearful beatings along the way! It's all worth it in the end, though, and although it took me thirteen months of solid play I never regretted a single minute. What a fabulous experience.