Monty on the Run

by Paul Morrison


As legendary platform games go, Monty on the Run is up there with the best of them. Originally programmed by Spectrum legend Pete Harrap, it fell to Jason Perkins to convert the game to the Commodore 64. He managed this very successfully, but that alone might not have been enough to elevate the game to my top ten...

Even a mighty mole like Monty can't make that jump...

Even a mighty mole like Monty can't make that jump...

Monty on the Run was released in 1985, before I owned a Commodore 64. My first experience of the game was at a mate's house. I was lucky enough to have plenty of mates with different computer systems, so I got to experience the best of all worlds before I was able to set foot in them myself. Every new game was eagerly anticipated, and while many delivered, several did not.

Monty on the Run for the Commodore 64 was special from the opening seconds, before you'd even played the game. C64 owners across the country were sitting slack-jawed when the game opened with the most stunning piece of computer music heard in a game to that date. I'm stating that almost as a fact, but I defy you to find anyone that would  disagree.

With this new jet pack I can simply fly around the house!

With this new jet pack I can simply fly around the house!

The game itself was (is) a cracking platform game, full of traditional gameplay elements but with lots of little tricks and twists to keep it interesting. Teleporters, a jet pack and a Sinclair C5 would all make appearances, and all posed particular problems (especially that damn C5!).

The game was equally good on both Spectrum and Commodore 64, but it married up so well with Rob Hubbard's stunning and now-legendary soundtrack that the Commodore 64 version undoubtedly has the edge. I played it to death in the day, even completing it without cheating, and still enjoy a run around The House even now.