As a teen boy, it was easy to be seduced by Impossible Mission. From the moment it loaded up and Professor Elvin Atombender calmly addressed you with the words “Another visitor. Stay awhile. Stay FOREVER!”, you were in. Getting to play as the most well-animated secret agent ever just sealed the deal.
You begin the game just inside the entrance to Atombender's underground lair, and must explore all its 32 rooms to obtain the code you need to confront the mad Professor and end his evil scheme. Naturally, this is no country mansion and your mission will not be a simple stroll.
The thing that Impossible Mission gets right is the atmosphere. There's no jaunty tune playing throughout... Atombender's Lair is silent, save for the Professor's voice and the ominous hum and BZZZZZT!! of his security robots. The first time you play the game and walk into a room to be confronted by patrolling droids is actually pretty terrifying.
It's not the hardest platform game you'll ever play, in terms of leaping about the place. Many ledges and walkways are reached through the conveniently-placed lifts installed within the place, and only a couple of platforms involve tricky jumps. The problem is that you have a tight time limit, and of course those robots get in the way. One touch, or a zap from their laser, results in “death”, and it takes ten minutes of game time to respawn.
It's brilliantly conceived and executed, and the fact that the robots' “personalities” are randomised for every game means you have to be on your toes every single time you play. When you finally complete the game it's immensely satisfying, and a memory that will stick with you. FOREVERRRRR!