Dropzone

by Paul Morrison


I always hated Defender in the arcades. It was absolutely rock hard, and when ten pees were at a premium the last thing you wanted to play was a game that would humiliate you in less than a minute. For this reason, I always gave Defender a wide berth, unless there was nothing else available.

Cool shades, little fella.  Now, buzz off.

Cool shades, little fella.  Now, buzz off.

It was with some disappointment, therefore, that I went to load Blue Max from my Arcade Hall of Fame collection to find that it had been replaced with Defender-wannabe, Dropzone. I'd already played Dropzone and, as with Defender, I was absolutely cack at it. I probably played it a couple of times and then went back to Spy Hunter.

As time went by, I kept reading Dropzone reviews or comments about the game which all said it was one of the best games ever. I figured that I owed it to myself to give this game another try... to at least play it for enough time to see if I could get good at it or at least respect it.

I knew I should have watched the weather forecast before I left for work.

I knew I should have watched the weather forecast before I left for work.

It took some time, but I finally worked my way up to a level of proficiency. I wouldn't say I was the best at the game... I'm clearly not. But I did achieve an air of respectability. I got to the point where I could regularly score 100,000 or more, and while that pales next to the great players, I think it was enough to say the game and I had a mutual respect for each other.

If you hit The Zone with Dropzone, you were in for a special time. It was possible to become totally absorbed in the game, able to counter whatever it threw at you with some nifty moves of your own and losing all track of time. Even though I'm not an expert at the game, it's actually earned its place in my Top Ten.